Drawing in Flash
Drawing a Car/Hearst
In this exercise you will create a car. You will use the
car later.
Draw a Hubcap
Start your car by drawing a hubcap.
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Choose View > Grid > Snap to Grid from the menu.
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Select the Oval tool.
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Click on the Stroke color box and select gray as the
stroke color.
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Click on the Fill color box and select gray as the fill
color.
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Click in the upper corner of a square and drag diagonally
to draw a circle.

Convert the Hubcap to a Symbol
Converting the hubcap to a symbol places the hubcap in the
Library. Later you will take 2 copies of the hubcap out of the library and
place one copy on each tire.
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Select the Arrow tool.
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Double-click on the circle.
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Choose Insert > Convert to Symbol from the menu. The
Symbol Properties dialog box will open.
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Type Cap in the Name field.
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Select Graphic as the Behavior type.
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Click on OK.
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Press the Delete key to remove the cap from the Stage.
Draw the Tires
Draw two tires. Look at the in the graphic below and place
the tires on the grid exactly as shown.

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Select the Oval tool.
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Click on the Stroke color box and select black as the
stroke color.
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Click on the Fill color box and select black as the fill
color.
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Draw the two tires as show in the graphic.
Draw the Chassis
You use the Line tool to draw straight lines. Use the Line
tool to draw the car chassis. But first, you need to set the stroke line size.

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Move to the Stroke panel. If the Stroke panel is not
open, choose Window > Panels > Stroke from the menu to open it.
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Select Solid from the drop-down menu.
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Type 3 in the Vertical field
to set the line thickness.
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In the Modifier panel, click on the Pencil Mode icon.
Select Straighten. This will help you draw straight lines.
Draw the chassis as shown in this graphic. The following shows a car. To better
fit the theme, change the drawing to create a hearst.

Fill the Car with the Color Black
Fill the Headlights with the Color Yellow
Add the Hubcaps
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Click in the icon next to Cap again and drag another
copy of Cap to the center of the other tire.
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Use the arrow keys to adjust the location of the hubcaps.
Your car should look like the one shown here.
Group the Car
You want Flash to view the car as a single object. You need
to group the car.
Convert the Car to a Symbol
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Choose Insert > Convert to Symbol from the menu. The
Symbol Properties dialog box will open.
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Type Car in the Name field
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Select Graphic as the Behavior.
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Click on OK. Flash 5 will store the graphic in the Library.
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Press Delete to remove the car from the Stage.
